Rules · full text
Full league rules
Version 1.0 · 2 Jan 2025
Contents
The binding text of the rules. Every rule has its own link – click a rule number to copy its address.
The VRCP rules apply to every series in the league. They have three parts: Discord rules, racing regulations and the penalty system with its penalty schedule. They apply to every league driver and every member of our Discord – ignorance of the rules does not exempt anyone from following them.
1.Discord rules
1.1Respect for other users
Offensive language, insults or degrading other community members are prohibited. All participants must behave respectfully.
Be polite. Take a moment to think before you write or say something. Openly insulting drivers in the Discord chat will result in a penalty. If you have a problem with a driver, open an incident report on Discord or resolve it in a private message (DM).
1.2Discussion etiquette
Avoid bringing political, religious or other controversial topics into Discord conversations. Conversations should mainly be about the league, races and technical matters.
1.3Spam and inappropriate content
Sending spam, repeating messages and publishing NSFW (not safe for work) content is strictly prohibited.
If you want to advertise an event or events in another league, agree it with the admins first.
1.4Topic channels
Each channel has a specific purpose; use the appropriate channels to discuss a given topic, e.g. race results in the dedicated channel and setup discussions in the relevant thread.
1.5Reporting problems and incidents
All complaints, problems or incidents related to the league should be reported formally to the league administrators via private message or the designated channels. Reporting deadlines must be respected – for race incidents the deadline is 24 h from the start of the race.
1.6Using nicknames
Every user must use their real name or an agreed nickname used in the game for league purposes, to make it easier to identify drivers.
1.7Moderators and administrators
Decisions of moderators and administrators are final. Users may raise any objections with the administration through the established channel, but must keep an appropriate tone.
2.Racing regulations
2.1General rules
During races, the overall goal is that no car collides with another. Everyone is obliged to make every effort to prevent this.
Even so, incidents happen, and when one does, the proper etiquette is to try to give the position back to the other driver in a safe way.
Do not be too aggressive when attempting an overtake. Responsibility for completing an overtake safely and cleanly lies mainly with the overtaking driver.
Cars being overtaken must not block, but must choose and hold a defensive line.
The risk of an incident is high, especially at the start of the race. Please take particular care at the start – we recommend refraining from risky manoeuvres that could ruin the race for yourself and other drivers and could end in time and penalty-point penalties for the driver at fault.
Races are rarely won with a heroic move into turn 1, but they can be lost that way.
If an incident happens during the race, the driver must report it via the appropriate channel and file an incident report on Discord within 24 h of the start of the race. If the incident is not reported within 24 h, the affected driver is deemed to have no claims.
2.2Pre-race obligations
Every driver must read the details of the race event they take part in. Not knowing the rules does not exempt anyone from following them.
All relevant information can be found directly on the event page on SimGrid.
If a driver cannot take part in a race, they must withdraw from it on the race page on SimGrid to avoid a penalty for absence.
2.3Overtaking
Responsibility for carrying out an overtake safely lies with the overtaking car.
Every car that is "sufficiently alongside" must be given one car width on the track.
"Sufficiently alongside" means that on straights any part of the car is next to the other vehicle, and in a corner the front axle of the chasing car must be in line with the rear axle of the leading car for it to be entitled to space. A corner is defined from the moment of corner entry until the exit onto the straight.
A "dive bomb" is an overtaking manoeuvre in which the driver brakes much later, often with a large speed difference to the rival, to get to the inside of the corner. Although such a manoeuvre can be effective, it is often risky and can lead to collisions. Rules for dive bomb manoeuvres:
- a) A driver attempting an aggressive overtake, such as a dive bomb, bears full responsibility for any collisions caused by a lack of control over the car.
- b) For the manoeuvre to be considered within the rules, the overtaking car must be at least half a car length alongside the rival when the corner begins. Otherwise, the manoeuvre may be considered irresponsible.
- c) The overtaking driver must have full control over their car and racing line. Exceeding track limits, locking the wheels or contact with the rival resulting from a lack of space will be considered a breach of the rules.
- d) The driver being overtaken has the right to defend their line as long as they leave enough room on track for the overtaking car. A dive bomb that forces the rival to take sudden evasive action to avoid a collision is against the rules.
2.4Moves in the braking zone
Changing your line in the braking zone is prohibited. While braking, drive in a straight line until the turn-in point.
2.5Weaving and blocking
Weaving to break the slipstream is prohibited. More than two moves on a straight with a car following (e.g. changing line and then returning to the previous line counts as two moves) may be considered weaving.
Blocking is prohibited. Drivers must choose a defensive line and stick to it.
2.6Rejoining the track and cutting corners
Drivers are responsible for rejoining the track safely, without negatively affecting other drivers' races. On the first lap this may mean waiting until all cars have passed. The rejoining driver is responsible for returning safely to the racing line.
Leaving the track and gaining a lasting advantage (in qualifying sessions and races) is prohibited, and penalties will be applied at the stewards' discretion. If an overtake happens off track, the position must be given back within 1 lap. An overtake off track means having all 4 wheels outside the track line.
2.7Behaviour during an incident
If a driver has been involved in an incident and cannot control the car, they should press the brake and not make steering inputs or try to fight the car. This makes the car's movement on track more predictable for other drivers, which helps avoid further incidents.
Drivers who have gone off track may regain control of the car and return to the track, provided they do so safely.
If a position was gained as a result of an incident caused by your own mistake, every effort must be made to give the position back safely.
2.8DNF (did not finish)
In the event of a DNF (not finishing the race) for any reason, the driver must return to the pits.
Drivers must stay in the pits until the end of the race. This is to avoid lag spikes, which can occur when drivers leave the server. A driver who leaves the race while it is in progress may be penalised after a stewards' review.
Going back on track at the end of the race only to score points is prohibited and will be treated as a DNF – if at least 80% of the race distance has not been completed, the driver's result will be treated as a DNF.
2.9Yellow flags
In a yellow flag sector, drivers should be ready to slow down and take particular care.
When an incident is visible, drivers MUST reduce speed, at least by lifting off the throttle. Drivers often do not want to lose time under a yellow flag and try to go through at full speed. Any contact with other cars in such conditions will be deemed the fault of the driver who ignored the yellow flags.
Slowing down and lifting off the throttle before an incident will probably save more time than crashing and taking damage.
There may be situations, especially at the start of the race, where preventive action is necessary or an overtake happens under a yellow flag. Such situations may be assessed individually.
Cars that have crashed under a yellow flag may be overtaken.
2.10Blue flags, lapping and unlapping
Drivers shown a blue flag must let faster cars overtake on the nearest available straight once they are within range (less than 0.3 seconds at the exit of the corner before the straight), within 1 lap at the latest.
Drivers with a blue flag must not defend their position and must behave predictably. When letting a faster car through, do not leave the track limits – it is enough to lift off the throttle or shift up early on the straight, avoiding such moves in a corner.
Drivers with a blue flag must not slow down mid-corner or brake earlier before corner entry while on the racing line in order to let a faster car through. If such behaviour causes an incident, the blue-flagged driver will be found at fault.
Faster drivers must accept that they may lose some time while lapping a slower car.
Faster drivers lapping a blue-flagged car must not perform a "dive bomb" to overtake. They should be patient and wait until the slower car lets them through, or overtake safely. It is the faster car's responsibility to overtake safely, and the faster driver will be found at fault in the event of an incident, except in the situations described above.
Unlapping is allowed, provided the driver has a clear pace advantage. If not, the position must be given back within 1 lap.
If the "faster car" (1 or more laps ahead) is slower than the "slower car" (1 or more laps behind), it is recommended to let the latter through. If the car that has just unlapped itself does not turn out to be faster, the previous rule applies.
Indicators may only be used to show where a car intends to move, but a car that used its indicators is not released from responsibility if any of the rules above is broken.
2.11Mixed-class racing
In mixed-class races the slower class has priority, e.g. GT4 over GT3.
GT4 cars (or the slower class) must ALWAYS stay on the racing line and SHOULD NOT give way to GT3 cars (or faster classes) as they would under blue flags.
It is the faster car's responsibility to carry out the overtake safely.
Drivers should not worry about losing or gaining track positions as a result of overtaking GT4 cars (or the slower class). This is part of the unpredictability of mixed-class racing.
Aggressive overtaking of GT4 cars (or the slower class) may be penalised.
2.12Qualifying
Leave enough room for cars qualifying ahead of you. If a queue forms on the first out lap, it must be respected, and drivers must wait their turn to start their fast lap.
A lack of respect for slower drivers in qualifying may result in penalties.
If a car is significantly slower, it may be overtaken on a straight as long as this does not affect its lap, i.e. the overtake must be completed well before the braking zone and you must not cut sharply across other drivers.
On the out lap, drivers must try not to get in the way of drivers on a fast lap, so as not to ruin their qualifying.
Leaving the track or using run-off areas to do out laps, warm up tyres or create a gap to other drivers is prohibited.
2.13End of the race
After the race, the car should be stopped safely at the side of the track before returning to the pits.
Take care around other cars that may still be racing.
Victory laps and other post-race celebrations are not prohibited, but interfering with other cars or making contact after the race may be penalised.
Crashes and collisions after the race are strictly prohibited. Besides looking bad on the broadcast, they can also cause physical injury to drivers using strong force feedback.
3.Penalty system
3.1General rules
Penalty points and time penalties will be added to race results on the SimGrid platform according to the penalty schedule.
As there is no live stewarding, it is essential that drivers report incidents or breaches, so that bad behaviour can be identified, penalised and corrected.
In the worst case, a driver's licence may be reviewed, and if the driver does not cooperate, they will be banned from the league.
Administrators and stewards usually take part in events. However, incidents involving administrators or stewards will be reviewed by people not involved in the incident.
To report an incident, record a video with the HUD on, from the perspective of the driver at fault, the affected driver and the helicopter view, and post it in the appropriate Discord channel within 24 h of the start of the race. Reports without the required number of views or submitted more than 24 h after the start of the race will not be considered.
Penalty decisions published by stewards and admins are indisputable and final. Any attempt to undermine the independence of stewards, admins or announced decisions is strictly prohibited and will be met with action by the administration, up to and including removal from the league.
3.2Qualifying penalties
Blocking drivers on their timed lap in qualifying – blocking in qualifying means drivers who are on their formation lap staying on the racing line and not letting a faster driver on their timed lap through.
Contact with a competitor's car in qualifying – if contact occurs while fighting for a lap time in qualifying, the affected driver may request a penalty-point penalty for the driver who caused the collision, for ruining their timed lap.
3.3Light penalties
Crossing the line at pit exit – when leaving the pits, drivers must respect the pit exit line. Crossing it in a way that causes a dangerous situation will be penalised.
Overtaking with 4 wheels off track and not giving the position back – when racing on track, drivers must respect track limits. Not respecting the limits while overtaking, i.e. overtaking with all 4 wheels outside the track limits, is prohibited, and a driver who gains a position this way should give it back within no more than one lap of the breach.
Contact with the car ahead knocking it off its line, without the affected driver leaving the track – hitting the car ahead and knocking it off its line will be penalised.
Not holding the brake pedal after losing control of the car – losing control or grip (including as a result of a collision, whether at fault or affected) and going off track should result in the brake pedal being pressed. Not holding the brake will result in a penalty.
3.4Medium penalties
Contact with the car ahead without damage, with the affected driver leaving the track – contact as a result of which the affected driver left the track limits or was spun against the direction of travel, without damage to the affected driver's car.
Pushing off track – not leaving a rival the minimum room and pushing them outside the track limits will result in a penalty.
Changing line in the braking zone – changing line in the braking zone is prohibited. Once a line has been chosen, whether defensive or attacking, the driver must stick to it.
Unsafe rejoin after an incident (no contact) – a driver rejoining the track must make sure their rejoin will not cause a dangerous situation. Rejoining should happen along the track line. A rejoining driver who causes a dangerous situation, e.g. forcing a driver on track to brake hard or make another defensive manoeuvre, will be penalised.
Multiple line changes – changing the racing line multiple times is prohibited. Two line changes are allowed: the first to the defensive line and the second back to the racing line, as long as this does not cause a collision or a dangerous situation.
Blocking a driver under a blue flag – under blue flags, the lapped driver must let the faster driver through as quickly as possible by moving off the optimal line and leaving room for the faster driver. Braking on the racing line is prohibited, as it can cause contact between the lapped and the lapping driver.
Destroying the PIT STOP board at pit entry – damaging the pit speed limiter board is penalised. Drivers entering the pits after such a situation risk speeding penalties, up to and including DSQ – this is unacceptable.
Using blue flags to overtake – drivers fighting for position while a faster car needs to be let through must hold off fighting on track until they have been lapped. If the moment of lapping is nevertheless used to overtake, this behaviour will be penalised.
Using a yellow flag to overtake – drivers fighting for position under yellow flags must hold off fighting on track. If the yellow flag is nevertheless used to overtake, this behaviour will be penalised.
3.5Heavy penalties
Collision causing damage to the affected driver – a collision causing damage will be penalised. In the report, the affected driver should provide evidence of the damage: information from the race engineer, in-game damage information, or proof that they had to pit for repairs.
Causing a collision with several cars at once – a collision with several cars at once will be penalised. In this case, it is enough for one of the affected drivers to report the incident.
Braking for no reason (brake check) – braking for no reason, or very early before a corner, can lead to very dangerous situations, including the car behind the driver doing the brake check being completely wrecked. If such a deliberate and malicious manoeuvre is found, the driver may even be excluded from the race.
Stopping on track in a dangerous place during qualifying or the race – leaving or stopping the car on the racing line is prohibited, both in qualifying and in the race. If for any reason the car cannot continue, park it at the side of the track or teleport to the pits.
Unsafe rejoin causing a collision – a driver rejoining the track must make sure their rejoin will not cause a collision. Rejoining should happen along the track line. Causing a dangerous situation that results in a collision will be penalised.
3.6Penalty schedule
| Offence | Rule | Category | Time penalty | Penalty points |
|---|---|---|---|---|
| Qualifying – blocking drivers on their timed lap | 3.2.1 | Light | – | 5–6 |
| Qualifying – contact with a competitor's car | 3.2.2 | Medium | – | 5–6 |
| Crossing the line at pit exit | 3.3.1 | Light | 5–20 s | 1–2 |
| Overtaking with 4 wheels off track and not giving the position back | 3.3.2 | Light | 5–20 s | 1–2 |
| Contact with the car ahead knocking it off its line, without leaving the track | 3.3.3 | Light | 5–20 s | 1–2 |
| Not holding the brake pedal after losing control of the car | 3.3.4 | Light | 5–20 s | 1–2 |
| Contact with the car ahead, affected car leaves the track, no damage | 3.4.1 | Medium | 20–40 s | 3–5 |
| Pushing off track | 3.4.2 | Medium | 20–40 s | 3–5 |
| Changing line in the braking zone | 3.4.3 | Medium | 20–40 s | 3–5 |
| Unsafe rejoin after an incident – no contact | 3.4.4 | Medium | 20–40 s | 3–5 |
| Multiple line changes | 3.4.5 | Medium | 20–40 s | 3–5 |
| Blocking a driver under a blue flag | 3.4.6 | Medium | 20–40 s | 3–5 |
| Destroying the PIT STOP board | 3.4.7 | Medium | 20–40 s | 3–5 |
| Using blue flags to overtake | 3.4.8 | Medium | 20–40 s | 3–5 |
| Using a yellow flag to overtake | 3.4.9 | Medium | 20–40 s | 3–5 |
| Collision causing damage to the affected driver | 3.5.1 | Heavy | 40–60 s | 6–7 |
| Causing a collision with several cars at once | 3.5.2 | Heavy | 40–60 s | 6–7 |
| Braking for no reason – brake check | 3.5.3 | Heavy | 40–60 s | 6–7 |
| Stopping on track in a dangerous place | 3.5.4 | Heavy | 40–60 s | 6–7 |
| Unsafe rejoin causing a collision | 3.5.5 | Heavy | 40–60 s | 6–7 |
